Thursday, December 9, 2021
Thursday, December 2, 2021
Week 15 VR Progress Report
This week I took our proxy rig from the previous week and performed ROM and a test point animation, bringing it from maya to engine, as well as worked alongside my co-animator to set up placeholder proxies for our future planned animation clips.
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This week, I worked on compiling sound effects for our primary Pawn actor, Pascal. Afterwards, I mapped out the state machine based on what...
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One of the biggest challenges with making a sort of artsy level like this is the fact that I started with the initial concept of a tiered h...
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It took a long time to really rough out some unique ideas, but I ended up building out 8 redesigns of the public domain character Faust. N...