Monday, February 28, 2022

2/28/2022 VR Update

 This week I built the state machine for the Pascal pawn so that the player can now interface with the character and see visible feedback.




Wednesday, February 16, 2022

VR Update

This week, I worked on compiling sound effects for our primary Pawn actor, Pascal.  Afterwards, I mapped out the state machine based on what we wanted the character to do and set to work implementing boolean variables and trigger boxes to make the first series of states work.  It's been going with mixed success as we've had to build the pawn blueprint alongside the state machine but it's going well.





 

Wednesday, February 2, 2022

Quadruped Cheetah Run Cycle Pass 4

 

Second to last pass for class, I added a fidget to the run cycle this time. There were some copy errors from trying to loop it, so expect a fix in the final pass!


VR Experience Sprint 2 Progress Report

This sprint, I compiled a rudimentary pose list out of our current animation master list, splitting it into groups for each animator to work on posing.  After that, I uploaded my clips as animation sequences and built a blueprint that utilizes a state machine to cycle through each pose on a loop.

We felt this would be helpful for visualization and as an improved placeholder over having tons of pascals all over the level.




 

July 20, 2022 VR Update