This week, I worked on compiling sound effects for our primary Pawn actor, Pascal. Afterwards, I mapped out the state machine based on what we wanted the character to do and set to work implementing boolean variables and trigger boxes to make the first series of states work. It's been going with mixed success as we've had to build the pawn blueprint alongside the state machine but it's going well.
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This is a value study based on the 3D model artwork of Nick Zuccarello. It served double duty in a practice of more realistic, blended sha...
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This week, I worked on compiling sound effects for our primary Pawn actor, Pascal. Afterwards, I mapped out the state machine based on what...
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