Wednesday, February 16, 2022

VR Update

This week, I worked on compiling sound effects for our primary Pawn actor, Pascal.  Afterwards, I mapped out the state machine based on what we wanted the character to do and set to work implementing boolean variables and trigger boxes to make the first series of states work.  It's been going with mixed success as we've had to build the pawn blueprint alongside the state machine but it's going well.





 

No comments:

Post a Comment

July 20, 2022 VR Update