This week, I worked on compiling sound effects for our primary Pawn actor, Pascal. Afterwards, I mapped out the state machine based on what we wanted the character to do and set to work implementing boolean variables and trigger boxes to make the first series of states work. It's been going with mixed success as we've had to build the pawn blueprint alongside the state machine but it's going well.
Wednesday, February 16, 2022
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This week, I worked on compiling sound effects for our primary Pawn actor, Pascal. Afterwards, I mapped out the state machine based on what...
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First 3D Art Post! Nothing yet but stay tuned...
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One of the biggest challenges with making a sort of artsy level like this is the fact that I started with the initial concept of a tiered h...
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