Wednesday, July 20, 2022
Monday, October 11, 2021
Final 3D Asset Showcase
This week was so much better than last. Everything came together after I re-UV'd the low poly mesh. I built up a procedural wood texture in Substance Designer which made most of my painting fairly detail oriented overall.
And a still frame for clarity
Monday, October 4, 2021
3D Asset Crate Project Progress Update
Just a little status update on this crate! It's been a trial and I had to learn Z Brush this week while dealing with a number of life problems on top of debilitating allergies, but we're here!
Monday, September 27, 2021
Work-in-Progress Crate Asset
Monday, September 20, 2021
Primitive Level Render
Testing out my level design skills as well as the power of Lumen and the Unreal Engine 5.0's Render Power! It's some seriously cool stuff. Interpolation was a challenge for a bit but ultimately it was a very good learning experience.
Monday, September 13, 2021
3D Environment with Simple Geometry
One of the biggest challenges with making a sort of artsy level like this is the fact that I started with the initial concept of a tiered hole. This wasn't too bad in terms of design thanks to Maya's back-face culling, but actually taking screenshots of the entire situation was a logistical nightmare.
Crane Animation and Screenshots in Unreal
Having entered FIEA with a basic level Maya practice, the assignment wasn't too difficult up until this point. That being said, we'll be importing it into Unreal Engine 5 next, which I'm much less familiar with. Importing isn't usually too bad though.
Tuesday, September 7, 2021
Week 01 Homework 01
Better late than never on posting this! A few shapes and materials to orient myself with Maya once again.
Monday, September 6, 2021
Module 1 Week 02 Homework
This was one heck of an assignment! I feel like for the most part, the projects were easy to follow along but I definitely got frustrated in the middle there. At least I was able to pull through when I decided to stop trying to copy the exact shapes.
Friday, August 27, 2021
-
As mentioned in the video, the state machines are in a working state, all that's left is for the character BP to catch up and to implem...























