Showing posts with label 3D Art. Show all posts
Showing posts with label 3D Art. Show all posts

Monday, October 11, 2021

Final 3D Asset Showcase

 This week was so much better than last.  Everything came together after I re-UV'd the low poly mesh.  I built up a procedural wood texture in Substance Designer which made most of my painting fairly detail oriented overall.



And a still frame for clarity



Monday, October 4, 2021

3D Asset Crate Project Progress Update

 Just a little status update on this crate!  It's been a trial and I had to learn Z Brush this week while dealing with a number of life problems on top of debilitating allergies, but we're here!










Monday, September 27, 2021

Work-in-Progress Crate Asset

Building a crate based on a barred crate concept from the game Tera.  When I get to the texturing stage, I intend to really give it some waterlogging and damage to give the model a story.  3D art isn't my strongest suit but I'm pretty happy with how this ended up so far!





The initial proxy model

My reference material


Monday, September 20, 2021

Primitive Level Render

 Testing out my level design skills as well as the power of Lumen and the Unreal Engine 5.0's Render Power!  It's some seriously cool stuff.  Interpolation was a challenge for a bit but ultimately it was a very good learning experience.

Monday, September 13, 2021

3D Environment with Simple Geometry

 One of the biggest challenges with making a sort of artsy level like this is the fact that I started with the initial concept of a tiered hole.  This wasn't too bad in terms of design thanks to Maya's back-face culling, but actually taking screenshots of the entire situation was a logistical nightmare.






Crane Animation and Screenshots in Unreal

 Having entered FIEA with a basic level Maya practice, the assignment wasn't too difficult up until this point.  That being said, we'll be importing it into Unreal Engine 5 next, which I'm much less familiar with.  Importing isn't usually too bad though.



I then implemented the crane in unreal, taking some artistic liberties with the hi rez screenshots we needed to take.  This part was thankfully quite straightforward.





Tuesday, September 7, 2021

Week 01 Homework 01

Better late than never on posting this!  A few shapes and materials to orient myself with Maya once again.



Monday, September 6, 2021

Module 1 Week 02 Homework

This was one heck of an assignment!  I feel like for the most part, the projects were easy to follow along but I definitely got frustrated in the middle there.  At least I was able to pull through when I decided to stop trying to copy the exact shapes.











In hindsight I could probably have pushed the kitbash more, but for the time being I settled on using some of the techniques we learned to build some props for the robot to interact with.


Friday, August 27, 2021

July 20, 2022 VR Update