One of the biggest challenges with making a sort of artsy level like this is the fact that I started with the initial concept of a tiered hole. This wasn't too bad in terms of design thanks to Maya's back-face culling, but actually taking screenshots of the entire situation was a logistical nightmare.
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This week, I worked on compiling sound effects for our primary Pawn actor, Pascal. Afterwards, I mapped out the state machine based on what...
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One of the biggest challenges with making a sort of artsy level like this is the fact that I started with the initial concept of a tiered h...
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It took a long time to really rough out some unique ideas, but I ended up building out 8 redesigns of the public domain character Faust. N...
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