Having entered FIEA with a basic level Maya practice, the assignment wasn't too difficult up until this point. That being said, we'll be importing it into Unreal Engine 5 next, which I'm much less familiar with. Importing isn't usually too bad though.
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First Tech Art Post! More to follow... eventually
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More animations done for the pokemon project, I focused mostly on Bulbasaur now that its skin weights have been adjusted.
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More 2nd passes on Bulbasaur and a brand new fainting animation for Charmander all in the state machine!
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