Having entered FIEA with a basic level Maya practice, the assignment wasn't too difficult up until this point. That being said, we'll be importing it into Unreal Engine 5 next, which I'm much less familiar with. Importing isn't usually too bad though.
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This week, I worked on compiling sound effects for our primary Pawn actor, Pascal. Afterwards, I mapped out the state machine based on what...
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One of the biggest challenges with making a sort of artsy level like this is the fact that I started with the initial concept of a tiered h...
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It took a long time to really rough out some unique ideas, but I ended up building out 8 redesigns of the public domain character Faust. N...
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