As mentioned in the video, the state machines are in a working state, all that's left is for the character BP to catch up and to implement some boolean triggers! Other than that, Squirtle's got most of its animations in a proxy state which allows for ease of application.
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This week, I worked on compiling sound effects for our primary Pawn actor, Pascal. Afterwards, I mapped out the state machine based on what...
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One of the biggest challenges with making a sort of artsy level like this is the fact that I started with the initial concept of a tiered h...
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It took a long time to really rough out some unique ideas, but I ended up building out 8 redesigns of the public domain character Faust. N...
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