As mentioned in the video, the state machines are in a working state, all that's left is for the character BP to catch up and to implement some boolean triggers! Other than that, Squirtle's got most of its animations in a proxy state which allows for ease of application.
Subscribe to:
Post Comments (Atom)
-
This week, I worked on compiling sound effects for our primary Pawn actor, Pascal. Afterwards, I mapped out the state machine based on what...
-
First 3D Art Post! Nothing yet but stay tuned...
-
One of the biggest challenges with making a sort of artsy level like this is the fact that I started with the initial concept of a tiered h...
No comments:
Post a Comment