This was one heck of an assignment! I feel like for the most part, the projects were easy to follow along but I definitely got frustrated in the middle there. At least I was able to pull through when I decided to stop trying to copy the exact shapes.
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This week, I worked on compiling sound effects for our primary Pawn actor, Pascal. Afterwards, I mapped out the state machine based on what...
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One of the biggest challenges with making a sort of artsy level like this is the fact that I started with the initial concept of a tiered h...
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It took a long time to really rough out some unique ideas, but I ended up building out 8 redesigns of the public domain character Faust. N...
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