This is a value study based on the 3D model artwork of Nick Zuccarello. It served double duty in a practice of more realistic, blended shading (which I am a bit of a novice at) and photoshop painting and shading workflow in general. I have a strong preference for line over value, but it's important to expand horizons, particularly since I want to have stronger conceptual skills in the art field.
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This week, I worked on compiling sound effects for our primary Pawn actor, Pascal. Afterwards, I mapped out the state machine based on what...
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One of the biggest challenges with making a sort of artsy level like this is the fact that I started with the initial concept of a tiered h...
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It took a long time to really rough out some unique ideas, but I ended up building out 8 redesigns of the public domain character Faust. N...
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