Thursday, September 30, 2021
Digital Art Piece building up Shadow, Lighting, and Silhouette
Monday, September 27, 2021
Work-in-Progress Crate Asset
Thursday, September 23, 2021
Basic 3 Point Light Study
I ended up actually using four lights, but I'm too thrilled with how the end result looks to really be too worried about it affecting my grade! Masks and Blur tools are my friends now and forever.
Here's the original image!
Ball Bounce Third Pass
Experimented a bit with camera animations and additional angles to make my kick poses shine.
Monday, September 20, 2021
Primitive Level Render
Testing out my level design skills as well as the power of Lumen and the Unreal Engine 5.0's Render Power! It's some seriously cool stuff. Interpolation was a challenge for a bit but ultimately it was a very good learning experience.
Thursday, September 16, 2021
Use of Value and Contrast
This is a value study based on the 3D model artwork of Nick Zuccarello. It served double duty in a practice of more realistic, blended shading (which I am a bit of a novice at) and photoshop painting and shading workflow in general. I have a strong preference for line over value, but it's important to expand horizons, particularly since I want to have stronger conceptual skills in the art field.
Wednesday, September 15, 2021
Bouncing Ball First/Second Passes
I've been working for a week or two on this ball bounce animation. Since the start, I felt like I wanted to add a little bit extra to make it pop. I learned a lot through the experience of overcomplicating this assignment, mainly that my workflow needs some adjustments so that cleanups can be a lot easier. As it stands, I keyframe far too often. I feel it lets me manipulate the objects better but also makes my graph editor an unholy nightmare of spaghetti. Still, I'm planning to really convey the power and speed I want going into next week's final pass.
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First Tech Art Post! More to follow... eventually





