Wednesday, May 25, 2022
May 25 VR Update
More 2nd passes on Bulbasaur and a brand new fainting animation for Charmander all in the state machine!
Wednesday, April 20, 2022
4/21/22 VR Update
As mentioned in the video, the state machines are in a working state, all that's left is for the character BP to catch up and to implement some boolean triggers! Other than that, Squirtle's got most of its animations in a proxy state which allows for ease of application.
Wednesday, April 6, 2022
4/7/2022 VR Update
More animations done for the pokemon project, I focused mostly on Bulbasaur now that its skin weights have been adjusted.
Wednesday, March 16, 2022
3/16/2022 VR Update
After the Tangled VR project was cut, this week has been mostly getting organized and distributing animation clips among the animators. This week I worked on several clips for the pokemons' basic animations that will be cycled through as they move around the environment.
We also signed up and posted to the Epic Games forums, and will be continuing to post as a way to garner attention for this experience!
https://forums.unrealengine.com/t/fieavr-pokemon/505195/11?u=izrafan
Monday, February 28, 2022
2/28/2022 VR Update
This week I built the state machine for the Pascal pawn so that the player can now interface with the character and see visible feedback.
Wednesday, February 16, 2022
VR Update
Wednesday, February 2, 2022
Quadruped Cheetah Run Cycle Pass 4
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First Tech Art Post! More to follow... eventually