Wednesday, July 20, 2022
Wednesday, July 6, 2022
Wednesday, June 22, 2022
Wednesday, June 8, 2022
Wednesday, May 25, 2022
May 25 VR Update
More 2nd passes on Bulbasaur and a brand new fainting animation for Charmander all in the state machine!
Wednesday, April 20, 2022
4/21/22 VR Update
As mentioned in the video, the state machines are in a working state, all that's left is for the character BP to catch up and to implement some boolean triggers! Other than that, Squirtle's got most of its animations in a proxy state which allows for ease of application.
Wednesday, April 6, 2022
4/7/2022 VR Update
More animations done for the pokemon project, I focused mostly on Bulbasaur now that its skin weights have been adjusted.
Wednesday, March 16, 2022
3/16/2022 VR Update
After the Tangled VR project was cut, this week has been mostly getting organized and distributing animation clips among the animators. This week I worked on several clips for the pokemons' basic animations that will be cycled through as they move around the environment.
We also signed up and posted to the Epic Games forums, and will be continuing to post as a way to garner attention for this experience!
https://forums.unrealengine.com/t/fieavr-pokemon/505195/11?u=izrafan
Monday, February 28, 2022
2/28/2022 VR Update
This week I built the state machine for the Pascal pawn so that the player can now interface with the character and see visible feedback.
Wednesday, February 16, 2022
VR Update
Wednesday, February 2, 2022
Quadruped Cheetah Run Cycle Pass 4
VR Experience Sprint 2 Progress Report
Tuesday, January 25, 2022
VR Progress Report
Tuesday, January 11, 2022
Quadruped Rotary Run Cycle FIRST PASS
Thursday, December 9, 2021
Thursday, December 2, 2021
Week 15 VR Progress Report
This week I took our proxy rig from the previous week and performed ROM and a test point animation, bringing it from maya to engine, as well as worked alongside my co-animator to set up placeholder proxies for our future planned animation clips.
Friday, November 19, 2021
Art Style Guide Week 13
This week I worked on rigging our proxy model for the interactor in our game. I also did some design work on the presentation slides!
Tuesday, November 16, 2021
Thursday, November 11, 2021
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As mentioned in the video, the state machines are in a working state, all that's left is for the character BP to catch up and to implem...



