One of the biggest challenges with making a sort of artsy level like this is the fact that I started with the initial concept of a tiered hole. This wasn't too bad in terms of design thanks to Maya's back-face culling, but actually taking screenshots of the entire situation was a logistical nightmare.
Monday, September 13, 2021
Crane Animation and Screenshots in Unreal
Having entered FIEA with a basic level Maya practice, the assignment wasn't too difficult up until this point. That being said, we'll be importing it into Unreal Engine 5 next, which I'm much less familiar with. Importing isn't usually too bad though.
Thursday, September 9, 2021
Thumbnails and Silhouettes
It took a long time to really rough out some unique ideas, but I ended up building out 8 redesigns of the public domain character Faust. Now, the iconic individual who sold his soul for infinite wealth and pleasure is entering the Octagon and the Devil's in his corner! It's the UFC and Literary Classic Crossover that no one expected. Just remember it's not THAT Faust!
I started with thumbnails so that I could get a better idea of the direction I wanted to take each concept, then did my best to make each silhouette dynamic and interesting.
Tuesday, September 7, 2021
Week 01 Homework 01
Better late than never on posting this! A few shapes and materials to orient myself with Maya once again.
Monday, September 6, 2021
Module 1 Week 02 Homework
This was one heck of an assignment! I feel like for the most part, the projects were easy to follow along but I definitely got frustrated in the middle there. At least I was able to pull through when I decided to stop trying to copy the exact shapes.
Friday, September 3, 2021
Moving Objects in Maya
Decided to spend some extra time on this assignment to help get refreshed on Maya animating and key framing.
Wednesday, September 1, 2021
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First Tech Art Post! More to follow... eventually



















