Thursday, September 30, 2021
Digital Art Piece building up Shadow, Lighting, and Silhouette
Monday, September 27, 2021
Work-in-Progress Crate Asset
Thursday, September 23, 2021
Basic 3 Point Light Study
I ended up actually using four lights, but I'm too thrilled with how the end result looks to really be too worried about it affecting my grade! Masks and Blur tools are my friends now and forever.
Here's the original image!
Ball Bounce Third Pass
Experimented a bit with camera animations and additional angles to make my kick poses shine.
Monday, September 20, 2021
Primitive Level Render
Testing out my level design skills as well as the power of Lumen and the Unreal Engine 5.0's Render Power! It's some seriously cool stuff. Interpolation was a challenge for a bit but ultimately it was a very good learning experience.
Thursday, September 16, 2021
Use of Value and Contrast
This is a value study based on the 3D model artwork of Nick Zuccarello. It served double duty in a practice of more realistic, blended shading (which I am a bit of a novice at) and photoshop painting and shading workflow in general. I have a strong preference for line over value, but it's important to expand horizons, particularly since I want to have stronger conceptual skills in the art field.
Wednesday, September 15, 2021
Bouncing Ball First/Second Passes
I've been working for a week or two on this ball bounce animation. Since the start, I felt like I wanted to add a little bit extra to make it pop. I learned a lot through the experience of overcomplicating this assignment, mainly that my workflow needs some adjustments so that cleanups can be a lot easier. As it stands, I keyframe far too often. I feel it lets me manipulate the objects better but also makes my graph editor an unholy nightmare of spaghetti. Still, I'm planning to really convey the power and speed I want going into next week's final pass.
Monday, September 13, 2021
3D Environment with Simple Geometry
One of the biggest challenges with making a sort of artsy level like this is the fact that I started with the initial concept of a tiered hole. This wasn't too bad in terms of design thanks to Maya's back-face culling, but actually taking screenshots of the entire situation was a logistical nightmare.
Crane Animation and Screenshots in Unreal
Having entered FIEA with a basic level Maya practice, the assignment wasn't too difficult up until this point. That being said, we'll be importing it into Unreal Engine 5 next, which I'm much less familiar with. Importing isn't usually too bad though.
Thursday, September 9, 2021
Thumbnails and Silhouettes
It took a long time to really rough out some unique ideas, but I ended up building out 8 redesigns of the public domain character Faust. Now, the iconic individual who sold his soul for infinite wealth and pleasure is entering the Octagon and the Devil's in his corner! It's the UFC and Literary Classic Crossover that no one expected. Just remember it's not THAT Faust!
I started with thumbnails so that I could get a better idea of the direction I wanted to take each concept, then did my best to make each silhouette dynamic and interesting.
Tuesday, September 7, 2021
Week 01 Homework 01
Better late than never on posting this! A few shapes and materials to orient myself with Maya once again.
Monday, September 6, 2021
Module 1 Week 02 Homework
This was one heck of an assignment! I feel like for the most part, the projects were easy to follow along but I definitely got frustrated in the middle there. At least I was able to pull through when I decided to stop trying to copy the exact shapes.
Friday, September 3, 2021
Moving Objects in Maya
Decided to spend some extra time on this assignment to help get refreshed on Maya animating and key framing.
Wednesday, September 1, 2021
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This week, I worked on compiling sound effects for our primary Pawn actor, Pascal. Afterwards, I mapped out the state machine based on what...
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One of the biggest challenges with making a sort of artsy level like this is the fact that I started with the initial concept of a tiered h...
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It took a long time to really rough out some unique ideas, but I ended up building out 8 redesigns of the public domain character Faust. N...